Pages

Tuesday 22 November 2022

Starting Rules - Playing Round 1.

Based on Nepheris' BaCC rule set, and adapted for how I want to play 

Restrictions

- No electronics. There is basic electricity for fridges and stoves and lights due to a wind farm. But that's it. No TV reception, no internet. 

- Swimming in the lake. Sprinklers on the community lot are fed from the lake. But basic plumbing came with the houses and are fed from the lake. There will be a dice roll if there is a lack of rain in Autumn/Winter to determine if there will be water rationing.

- No cars. They were dropped out here, and left to fend for themselves. Cars won't happen until they build them themselves!!!

- No delivery service of any kind. That includes groceries, Pizza and Chinese food.

- No services of any kind. That includes the maid, butler, repairman, gardener, exterminator, nanny, adoption service.

- No townies. Your settlers are literally the only people in town as of yet.

- No fertilising gardening plots. The land is wild and has never been tilled before, and it will take a while before it can yield good crops. The land can be fertilised from compost that you have made.

- 2 community lots only. Mossi Lake and the Communal Allotment. Have minimal structures but are needed if the community is to survive. While Mossi Lake is available, sims will not go there until they are comfortable at home.

- No Home businesses that sell anything other than items you crafted/grew/caught yourself. Where would you get them from, anyway? All things that are sold here, come from here.

 - No home businesses can be started unless the sim has at least 1 skill point in the associated skill for it.

- No hobby lots. They're back in the city, miles and miles from where your settlers currently are.

- No careers except Politics. This is assigned once the community has chosen a leader (based on who's most popular at the end of Spring, Round 1 after a community meeting at the allotment - free will based).

Bits and Pieces:

  1.  Every sim who pays bills (that money notionally goes to the Town Leader - it will be rosebudded to the leader at the beginning of their turn). The Town Leader is not able to use this money except on public projects.
  2. Income is generated by selling things to each other, so home businesses are allowed. They are also allowed to sell from their inventory to SimCity which will notionally be understood as the Town Leader takes the things to sell to SimCity when they go in for their training.
  3. If a baby is born, they can buy from the buy mode unless there is already a furniture store. Notionally understood as Town Leader buys the baby things to bring back to the community and sells at cost.

Round 1 lasts for 2 Seasons. (Seasons are standard Maxis length which is 3 days I think?)

At the end of Round 1:

  • everyone is taxed 10% of their net value.
  • For every new baby, a new immigrant is available. Minimum amount = 1 new immigrant.
  • For every new business, a new immigrant is available.
  • Skills and events are tallied to determine which thing the community decides to work on next.
  • For each Sim, one new piece of Hood Deco is allowed to be added.

No comments:

Post a Comment